You are currently browsing the tag archive for the ‘io9’ tag.
She reaches out with a careful finger. The butterfly startles, then allows her to gather it in, to walk it into her cupped palm. It has come a long distance. It must be tired. As tired as she feels. It has travelled continents. Crossed high steppes and emerald jungles to land here, amongst hibiscus and paving stones, so that Kanya can now hold it in her hand and appreciate its beauty. Such a long way to travel.
Kanya makes a fist on its fluttering. Opens her hand and lets its dust drop to the tiles. WIng fragments and pulped body. A manufactured pollinator, wafted from some PurCal laboratory most likely.
Windups have no souls. But they are beautiful.
Five years ago I read Richard Heinberg’s The Party’s Over: Oil, War, and the Fate of Industrial Societies, an assessment of our society’s chances of surviving ‘Peak Oil’. Resource wars are no longer some grim prophecy of futurists – they are a increasingly likely outcome for first-world nations with a global reach. Speculative fiction can often play a role in navigating such grim portents. With this novel, the notion of a complete collapse of petroleum economies is taken as a given. What is proposed is a radical alternative that equally boxes in the described society of the future into yet more debilitating conflicts and regimes change.
In the wake of devastating collapse of crops due to genetically engineered diseases, Thailand was one of the few countries left still standing. The young Queen in Bangkok rules over a much enlarged kingdom, with refugees fleeing religious persecution in China pouring over its borders and American company men attempting to curry favour with the regime by setting up new businesses in a country that has survived civil wars and plague. Anderson Lake is one such man, wandering the street markets of Bangkok examining the fruit on sale that speaks to hidden seed farms, secured away from prying eyes. As a farang he is barely tolerated; as a company man possibly connected to the same enclaves that accidentally released genetically engineered viruses years ago, it is a wonder he has not been killed.
His aide Hock Seng is a Chinese refugee who is juggling one too many schemes in order to survive. He tries to keep Lake happy, while also paying bribes to Thai officials, the white shirts, and skimming off the top for himself. He runs a factory for Lake that specialises in growing algae cultures that can be converted into energy. The machinery is prone to breaking down, there is a danger of rampant contamination and the city’s trade unions prevent him from keeping the workers in line. Still he plots and plans to escape Bangkok, even in the face of growing tensions.
Then there is Emiko, a windup, a genetically perfect humanoid, abandoned by her Japanese creators to the slums of Bangkok. Her life is conditioned by instinctual commands she cannot resist. She is programmed to serve, to seek out an authority figure. Unfortunately there are places in Bangkok that specialize in debasement for the purposes of entertaining farang businessmen and corrupt Thai officials. Her master Raleigh has her perform on stage, publically abused and violated sexually to drunken cheers. When she happens to overhear mention of a rogue genetic engineer hiding out in the city, she is introduced to a man who will gladly pay to hear more – Anderson Lake. He looks at her with a mixture of disgust and disinterest, but she thinks she can see a glimmer of pity in his eyes as well.
Finally there is the Tiger, Jaidee, the famously incorruptible white shirt on the hunt for conspirators within the houses of government itself. He trusts his partner Kanya with his life, but when he confiscates precious carg, he discovers who his true allies are.
There is so much going on in this book, so many overlapping plots, that at first it might appear quite dense. The Windup Girl, however, builds into an epic tragedy, a truly astonishing debut from Paolo Bacigalupi that fascinates in its description of neo-colonialism. At times it resembles an inversion of Ridley Scott’s Blade Runner which showed audiences a vision of a future-America dominated by Chinese culture. Then there’s this article from io9 describing how Rian Johnson’s next sf film has received funding for depicting another Sino-futuristic setting.
I found the scenes of Emiko being raped horribly disturbing, but as a whole the book is undoubtedly an astonishing creation.
Researchers today estimate that over two billion dollars changed hands in 2009 in exchange for items that exist only within virtual worlds. When tens of millions of people start spending billions of dollars on virtual objects, there will inevitably be disputes that lead to lawsuits. The questions that these lawsuits raise seem unusual enough to warrant a separate field of legal analysis. The generic term for this new field is “virtual law.”
I have been really looking forward to writing this review, as not only do I get to talk about this book – I can direct you to where you can find the book in PDF form (Here). The author’s website has further information on his research. I should mention I was originally directed to Lastowka by io9’s article published this week.
That felt good. I like to share.
Greg Lastowka opens his book on the legal ramifications of online conduct by comparing three castles, representing three states of law. Firstly he introduces the era of the physical castle itself, a fortified site of power for regants and later gentrified land-owners. Property law today still descends from the relationship of those who lived on the land of these castle inhabitants, with ‘landlord’, and ‘tenants’, the tell-tale references to the past. Then we have Disney’s Cinderella Castle, that fantastical gateway to the Magical Kingdom(TM) that actually enjoys surprising autonomy in its zoning laws, courtesy of clever negotiation on the part of Disney with Florida state officials. Finally we have the castle of Lord Britain. You may not of heard of him. He exists in the game series Ultima, has occasionally served as an alter-ego for developer Richard Garriott.
Lastowka relays two interesting anecdotes in regards to Ultima. The first describes how ‘virtual property’, such as a castle that can be owned within the game by a player, has become so desirable that it holds actual financial value. This is something that is common to many game series. In fact developers now market downloadable content for games such as Oblivion to players for a nominal fee. Lastowka asks, if virtual property has value, then shouldn’t the laws regarding ‘real property’, also apply?
The second Ultima tale also presents something of a riddle. In what almost sounds like the beginnings of a fairy tale, it appears Garriott as Lord Britain witnessed a player being robbed by another player. He intervened and using his in-game abilities, defeated the thief. Then moments later the ‘criminal’, repeated the same act. Garriott this time banned the player from Ultima, only to be confronted with the argument that if the game did not explicitly ban such behaviour, theft in this instance, the player should not therefore be punished so disproportionately.
Lastowka discusses how other online and virtual platforms such as Second Life, World of Warcraft, even Facebook’s Farmville (and I would include social networking sites like Facebook, Twitter, Myspace and the like also) have continually frustrated legal precedence, as the laws relating to theft, assault, libel are bound to geographical jurisdictions. Where is the jurisdiction when the perpetrator and the victim are separated by thousands of miles, with the servers where the event, in situ, happened in an entirely different location again?
Even online behaviour is held to a different standard from the Real World. Are husbands and wives who indulge in in-game relationships with virtual avatars guilty of adultery? Can an emotional attachment to a stranger wearing a digital body be considered real? We have the tragic case of Qiu Chengwei, who committed murder after his virtual sword was stolen and the police refused to get involved. As much as the ‘Dragon Saber’, sword may not have seemed important to the police, in Qui Chengwei’s eyes it was something worth killing for.
How does the law regulate such acts if some see the matter relating to fantasy and others a profoundly personal reality? John Perry Barlow’s A Declaration of the Independence of Cyberspace articulates the feeling of many online pioneers, that the internet is a virtual state and not beholden to the legalities of the physical world. This is a notion that often crops up in discussions of online censorship.
However, such appeals to freedom and group self-policing do not account for the need for legal protection and prosecution of cybercrime. This conflict between the idealised anarchist online state and legal precedent continues today.
As a causal online gamer, I found this to be a very interesting book. It eschews legalese and is quite well argued. Recommended.